Pop N Twinbee Sfc

Pop'n TwinBee: Rainbow Bell Adventures
Developer(s)Konami
Publisher(s)Konami
Composer(s)Ken-ichi Matsubara
Yukie Morimoto
Saiko Miki
Platform(s)Super NES/Famicom, Wii UVirtual Console
ReleaseSNES:
  • JP: January 7, 1994[1]
  • EU: 1994
Wii U:
Genre(s)
Mode(s)1 or 2 player co-operative

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Pop'n TwinBee: Rainbow Bell Adventures[a] is a video game published and developed by Konami, released for the Super Famicom/Super NES. Released first in Japan, it later appeared in Europe. Rainbow Bell Adventures is a side-scrollingplatform game, the first departure in a series of mostly vertically scrolling shooter games.

Gameplay[edit]

Pop'n TwinBee: Rainbow Bell Adventures is the first game in the Twinbee series to be an action title and features three playable characters: Twinbee, Winbee or Gwinbee.[2] All characters use their punch to attack, which can be charged to unleash a punch wave. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for Twinbee, a lasso for Winbee, and throwing rattles for Gwinbee), and the other one is a gun, which is a reference to Detana!! TwinBee's cutscene, in which Twinbee is shown with two guns on each hand. All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover.

Aside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: Twinbee has an average charging time; Winbee charges her rocket propeller the fastest, but takes the most to charge a punch wave; Gwinbee, on the other hand, fills charges his punch quickly, but takes a while to charge his propeller.

The bell power-up from the rest of the series also appears here, and it allows any of the characters to obtain various kinds of power-ups, depending of the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility. Unlike other Twinbee games, the bells are obtained by defeating enemies instead of shooting clouds.

The game also features a versus mode, in which players must defeat their opponents for three rounds.

Regional differences[edit]

  • The level order in the Japanese version is a set of levels arranged in a quadrilateral form, with an interconnection between different stages. Some stages have alternate exits, similar to Super Mario World. In the European version, the order is strictly linear and a specific level can't be accessed if the previous ones aren't cleared.
  • The dialogue by Dr. Cinnamon and the pilots (Light, Pastel and Mint) at the level select screen in the European version were deleted.
  • The European version exclusively uses passwords for back-up, the Japanese one uses primarily a battery back-up, but the passwords are also an option.
  • The Japanese version has multiple endings depending on the player's performance.

Reception[edit]

Reception
Review scores
PublicationScore
Famitsu28/40[3]
M! Games77/100[4]
Mega Fun82%[5]
Super Play70%[6]
Video Games72%[7]
SuperPro72%[8]
Total!2+ (B+)[9]
Consoles +2+ 92%[10]

Upon release, Weekly Famitsu gave it a score of 28 out of 40.[3]

E.g use cheat GivePony or else the menu will freeze. V1 changelog:Replaced Stats with Extras option to enable cheats menuV2 changelog:Changed icon from Stats to ExtrasAdded Stats in Extras menuV3 changelog: - for convenience i also bundled IdolNinja's Additional CheatsIncludes vehicle delivery and phone menu(trying to enable vehicle scanning)At the moment the phone menu is a little buggy so if the menu gets stuck you will need to reload your save.IMPORTANT.Use IdolNinja's additional cheats to add a vehicle to your garage first. Row

M! Games magazine gave it a score of 77 out of 100.[4]

Mega Fun gave it a score of 82% overall.[5]

Super Play gave the game a score of 70%.[6]

Total! 2+ (B+)[9]

SuperPro 72%[8]

Fun Vision[11]

Video Games 72%[7]

Notes[edit]

  1. ^Released in Japan as TwinBee: Rainbow Bell Adventure (ツインビー~レインボーベルアドベンチャー~)

References[edit]

  1. ^'id Software'. Edge. No. 5. Future. February 1994. p. 34. ISSN1350-1593.
  2. ^'【1月7日】今日は『ツインビー レインボーベルアドベンチャー』の発売24周年!【レトロゲームの誕生日】'. Gamedrive. January 7, 2018. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  3. ^ ab'ツインビー 〜レインボーベルアドベンチャー〜 [スーパーファミコン] / ファミ通.com'. www.famitsu.com. Archived from the original on 2015-06-11. Retrieved 2018-08-22.
  4. ^ ab'Pop'n TwinBee: Rainbow Bell Adventures - im Klassik-Test (SNES) – MANIAC.de'. MANIAC.de (in German). 2016-11-18. Archived from the original on November 20, 2018. Retrieved 2018-11-20.
  5. ^ abAppel, Markus; Schneider, Ulf (April 1994). 'Pop'n Twinbee The Rainbow Bell Adventures'. Mega Fun.
  6. ^ ab'UK Review: Pop'n TwinBee: Rainbow Bell Adventure'. Super Play. No. 18. Future Publishing. April 1994. pp. 36–37.
  7. ^ ab'Rom Check: Pop'n Twinbee zu FuB Rainbow Bell Adventure'. Video Games (in German). March 1994. p. 91.
  8. ^ ab'Super NES review: Rainbow Bell Adventures'. SuperPro (in German). March 1994. p. 21.
  9. ^ ab'SNES: Pop'n TwinBee Rainbow Bell Adventure'. Total! (in German). March 1994. pp. 38–39.
  10. ^'Super Famicom Review: Twinbee The Rainbow Bell Adventures'. Consoles +. March 1994. pp. 124–126.
  11. ^'Pop'n Twinbee The Rainbow Bell Adventure'. Fun Vision (in German). July 1994. pp. 34–39.

External links[edit]

  • Pop'n TwinBee: Rainbow Bell Adventures at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pop%27n_TwinBee:_Rainbow_Bell_Adventures&oldid=950338077'

POP'N TWINBEEポップン ツインビー©1993 KonamiRelease: 1993-03-26 (¥8700)Cartridge SHVC-PTShooter / VerticalReleased in Europe asPOP'N TWINBEE( SNSP-PT-XXX )Pop'n Twinbee is a cute vertical shooter developed and published byKonami. Mardock is a mad scientistand, like many of his kind, is bent on taking over the world. Well, he hasn'talways been this way and Madoka, his beautiful grand-daughter, explains thathe turned evil after allegedly hurting his head. His Donguri-Tai army (evilAcorn soldiers) is now marching all across the kingdom and Madokadecides to call Pastel and Light, the two elite Twinbee pilots,to the rescue. TwinBee (andits sister ship Winbee) are back in this colorful and exclusiveSuper Famicom title - the cute ships and their skilled pilots are readyto save the day and they come equipped with the most formidable arsenal known toman.

In the Twinbee tradition, the ships can shoot at airborne enemies aswell as bomb ground-based targets with their little arms. They start their journeywith a simple Vulcan gun, and colored bells hidden inside floating(and smiling) clouds can upgrade their weapons in a wide variety of ways.Each bell can be shot at multiple times and eventually change color to revealall kind of power-ups such as Speed Ups (blue), Large Beam (silver),Three-Shots (purple), Flying Options (green) or Shields (pink).Additionally, each aircraft can unleash a devastative swarm of mini-robots(called Chibis) that can easily wipe out most enemies on screen, but alas, thisformidable weapon is only available in limited quantities. Finally, each Twinbeecan charge-up and deliver a powerful close-range punch that will punish any enemy foolenough to stay within its close vicinity (it can also be used to punch through enemy bullets!).Pop'n Twinbee consists of seven long levels each culminating with a boss battle.A two-player simultaneous mode is also available and introduces some new gameplay features,such as the ability to grab and throw the other player around the screen.

Pop'n Twinbee is technically the fifth game in Konami's Twinbee series,after( Arcade/MSX/Famicom, 1986),( Famicom, 1988),( Famicom, 1989) andDetana!! Twinbee ( Arcade/ Others, 1991). However,Pop'n Twinbee's gameplay is heavily based on Detana!! Twinbee, andthe game borrows many features from its arcade predecessor while introducing itsown unique elements (this is why Pop'n Twinbee is often referred as asequel/follow-up to Detana!! The game was very popular in Japanand even spawned several mangas and audio CDs. A radio drama show calledTwinBee Paradise (somewhat based on Pop'n Twinbee) was even airedthere from 1993 to 1997 (as well as a series of animes)!

Snes

Curiously, Pop'n Twinbee was only localized forthe SNES in Europe (maybe the game wasn't considered for a USrelease because of its ultra-cute and anime-style theme). The game was apparentlysuch a success there that Konami decided to release Pop'n Twinbee forthe Gameboy the following year - however, this portable version was inreality Twinbee Da!, a Japanese Game Boy game originally releasedin 1990 by Konami and initially intended as a port/remake of the originalTwinbee. Interestingly, the name 'Pop'n Twinbee' sort of stuck in Europe - forinstance, the cute platform game TwinBee Rainbow Bell Adventure followedfor the Super Famicom in 1994, and was released in Europe asPop'n TwinBee Rainbow Bell Adventures.See for more informationabout the game series.Teaser text from the European version:One sunny day on Donguri Island, Twinbee & Winbee are buzzing about on patrol whensuddenly they receive a message.

It is Madoka from Dandelion town calling for help.She is being chased and threatened by soldiers from the evil Donguri army, who havebeen sent by her grandfather, Professor Mardock. The mad Professor had an accident(he banged his head on a pole) which changed him into an evil scientist, planning to takecontrol of the world.Twinbee & Winbee about turn and set off to destroy the Donguri soldiers. After 7 thrillinglevels they finally arrive at the Mad Professor's headquarters, which they just destroy inorder to save the world.Collect the bell power ups. If you shoot a cloud, a bell appears. Keep shooting the belland it changes colour and different colours give you different power ups. Use yourspecial weaponry to shoot, punch and bomb enemies as you fly through 7 cute, colourfulstages such as Dandelion town, with evil fruit and vegetables and Aqua Park with itsawful acid spiting fish.Two play simultaneous action!

Use a swing -your- partner attack, share a life or playtogether in the couple mode for even greater enjoyment.Game Staff (Copied from the European version's end credits):Development TeamProgramNobuhiro MatsuokaProgramCha-Cha YoshidaBin-Bin OkutaniCharacterTakeshi FujimotoMasaaki KishimotoMadoka YamauchiTakeo yakushijiMasatsugu HashimotoSound-DesignKazuhiko UeharaIka-ChanKeroppy! InoueTomoya TomitaNobuyuki AkenaMasae NakashimaSaiko MikiPackage-DesignKayo YoshimotoIshi-P!Special ThanksUme ChanSagoi ChanChiru-Chiru YamaneVap UekouSonosuji MorimotoShizilow, Ha©1993 KonamiAll Rights ReservedGOODIESJapanese GuidebookJapanese SoundtrackOMAKEClick on picture to enlargeSECRETSLevel Select:Start a new game, an enter RS018 as your name. Then hold Select, Y andRight Shoulder buttons, and this for about ten seconds. A specialmenu should appear (picture on the right).Invincibility:During the game, press Start to pause the game, thenpress A, Y, A, Y, Left Shoulder,Right Shoulder, Left Shoulder, Right Shoulder,X, B, B.

Unpause and enjoy the ride.Game modes:Pop'n Twinbee comes with an interesting features - in the option screen,the two-player only Game-Mode can be changed from 'Normal' to 'Couple'.In 'Couple' mode, enemies focus their fire onto the first player,giving a more'rookie' second-player some breathing space.LKAdd your Pov here!POVsSome people may disagree with what I am about to say here, but I'll goahead and say it anyway - Konami's TwinBee series is magnificentand glorious! I've always loved it and this exclusive episode isa blast!The game looks incredible and is laced with colorful and cute graphics.The soundtrack is also extremely catchy and will stay with you for a longwhile. Additionally, and except for very rare slowdowns,the game is technically flawless.The attention to detail is truly astonishing and the visual effects the game throws at the screenare pure lushness. The game has a relatively balanced difficulty level(it uses a life-bar instead of a instant death life-system) but laterlevels get really tough and challenging. Some players often argue thatPop'n TwinBee is a shooter for 'beginners' and that it embodiesthe Cute'em up genre.

Although Twinbee is the epitomeof that genre for sure, it is definitively not an easy series of games.Twinbee's difficulty is definitively on par with more traditional shooters and theseries has always been a breath of fresh air in a genre heavily associated withspaceships and alien invasions.So you will either love it or hate it - but I definitivelyfall into the first category and this Super Famicom exclusive opus isa must have and a thrilling and addictive game from start to finish.Definitively one of the best shooter for the system!