The Deer God Walkthrough

Oh deerThe Deer God is one of those games that initially looks like it could be one of the all-time greats. Visually, it has all the hallmarks of a standout indie title, but look past the beautiful scenery and you’ve got an experience that simply cannot justify its own existence.From newcomers Cinopt Games, The Deer God kicks off with a hunter who – after being mauled to death by a pack of wolves – get reincarnated as a deer in order to redeem himself of his sins and experience life as one of the animals he once sought to kill. From here, you’re off on one of the most pointless, bland adventures on the Switch.Your main objective is to simply run to the right and leap over various platforms whilst avoiding or defeating other animals and humans. In theory, The Deer God should have been a fairly competent platformer, but basic controls feel shoddy and just plain boring – there’s no weight to the platforming and it feels like your little deer is just floating along.

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You’ll occasionally come across basic puzzles on your journey, but these too lack compelling elements and only serve to exacerbate the already dull gameplay.To make this even worse, the game is completely devoid of any challenge. The most dangerous obstacles you might face is the occasional pit of spikes – which in all fairness causes instant death – but for the most part, you’ll be gracefully leaping over basic platforms without a care in the world. I honestly don’t know if this game was intended to be a platformer or a basic walking simulator.The Deer God also throws some enemies at you in the form of small animals and human hunters – you have one basic attack which you must spam over and over in order to overcome the threat, but again, there’s no challenge here at all and it becomes such a tedious, repetitive task that I’d rather it not be in the game at all. You’re also encouraged to eat fruits and berries on your journey to satiate your hunger and keep yourself alive, but not once did I feel under pressure to survive. Should you die at any point, you simply respawn as a young deer and you’ll be put through the same misery once again.It’s not all doom and gloom, however – as mentioned previously, the game really is a joy to look at. The environments look wonderful – reflections glint on the surface of water, and God Rays pierce through the trees. There’s also a full day/night cycle, with accompanying music to suit the mood. The game runs pretty well on the Switch with minor interruptions, so it’s such a shame that a game displaying such beauty can’t back itself up with compelling gameplay.The Deer God is such a painfully disappointing experience.

To provide some context, playing The Deer God is similar to seeing an advertisement for a wonderful looking Big Mac, only for the real deal to be a saggy mess of a burger. The game genuinely looks great, but it’s let down by poor controls, a dull premise and a total lack of any challenge. It’s a relatively cheap game, but I nevertheless recommend you look elsewhere for a decent platforming experience.

A note on God of War spoilersGod of War is full of surprises, and that makes guides particularly tricky to write. We want to help you with the game. We don’t want to spoil it. So we want you to know that we’ve written every guide with spoilers in mind.If our guide doesn’t appear to get you every item (a chest, for example), there’s a reason for that. Rather than spoil that reason, our tables of contents and a big image in the guide indicating spoilers ahead will tell you when and why you find yourself in that situation — in the least spoilery way possible.

The Deer God is an atmospheric survival platformer with a randomly generated 3D pixel world. Explore a vast and gorgeous land, teeming with life of all kinds: rabbits, foxes, wolves, caterpillars, bees, butterflies, otters, mice, spiders, bears, and much more occupy the world of The Deer God.

Tyr’s Bridge to the Mountain.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via PolygonUse Tyr’s Bridge to cross over to the Vanaheim tower. If you haven’t gotten the two wooden chests on either side of the door yet, do so this time. Go through the doors. There are three light crystals on the walls above you. Have the boy shoot them with his new arrows to discover a realm tear.

Inside are two level six revenants. There’s no way to beat them yet (one of them can kill you with one hit), so you can ignore the tear for now — just remember it’s here.Continue through the tunnel on the right the same way you did last time you were here. When you drop down into the gap, turn around to find a light crystal on the ground behind you. Carry it over and drop it into the socket next to the lore marker. Have the boy shoot it and read.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via PolygonContinue along to Sindri’s shop. This time, you can take the Sky Mover up to just before the Black Breath without having to take the long way around.

Continue up toward the Black Breath and through it. After the first patch of Breath, you’ll see a chest you can’t open yet on your right. Hop the gap on your left and climb up the cliff.There’s another patch of Breath at the top. If you picked up the Don’t Blink treasure map in, turn away from the doors and head back to the cliff.

Turn to the left and follow the cliff’s edge to find the treasure. You’ll get some valuable crafting resources and an Eye of Fury legendary enchantment. If you didn’t get that map yet, you’ll just have to come back here later. Inside the Mountain.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via PolygonGo through the doors to get inside the mountain.

The first room you come to will be a throne room for a deer-headed god. You can’t do anything until you place a second crystal here, so turn left and head into the tunnel there.

Fight off the draugr first. The rest of this tunnel is blocked by a sap wall that you can’t get past yet, so turn around. Watch above you as you retrace your steps. Right before you get back to the throne room, there will be a light crystal on a rickety scaffold above you. Knock it down with your axe, then carry it back to the main room. Socket it, light up both crystals, then pull the lever to solve the sand bowl puzzle.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon.SIE Santa Monica Studio/Sony Interactive Entertainment via PolygonThis will reveal a door on your right.

Head inside and follow the tunnel. Have the boy light the crystal torches as you go to help you see.

When you get into the next open room, turn left. Smash the crates in your way and climb the stairs. At the top, you’ll find a coffin holding the Scaled Bracers of Focus.Head back down to the main path. You’ll have to handle a revenant that summons nightmares (fun!).