A Dark Room Game

Head throbbing. Vision blurry. Come light the fire. Official Android release of A Dark Room (registered trademark). No micro transactions. No data usage (playable without wifi)). No elevated permissions. Made with love by indie game developers.

It's a matching game. You'll need to match all 6 pairs without messing up to pass. Make a drawing. You need to move your mouse over all of the satellites without moving it over any of the spiders. Again, a drawing really helps. There are 12 satellites (and 12 spiders).THE SPIDER LOCATIONS:.the bullseye is on top right - 2 Spiders on bottom.on the floor - 2 spiders are diagonal from each other but they are not lined up to the bullseye.the bullseye is on top left - 3 spiders, the only sattelite is on the bottom left.celing - 2 spiders diagonal from each other, there the ones not lined up with the bulls eye.90 degrees left from when bullseye on top right - 2 spiders both of them on the right side (top and bottom).90 degrees right when bullseye on top left - 1 spider its on the top right cornerGREEN.

You need to light up the entire cube by clicking on the trapezoids. First, orient your view such that you're looking at the side wall where the bulls-eye is in the top right corner.

On that wall, click on the trapezoid in the center. Rotate 90 degrees to the left. On this wall, click on the trapezoid in the bottom left corner. Rotate 90 degrees to the left again.

On this wall, click on the trapezoid in the top right corner. Rotate 90 degrees to the left again. On this wall, click on the trapezoid in the top left corner.

From this point, go to the ceiling and click on the only trapezoid, after that go to the floor and click the last remaining trapezoid. There you go.WHITE. You may need some paper for this - Go to all the rooms that should be, by now, solved. On one of the walls there is a dot following a line. The size of the dot will be either Small, Medium, or Big. Write that down.

Come up with a system that will help you remember which wall it was on. Also, remember the color of the room. Do this for every room. Go to the white room and click on the size of the line the dot was following and a dot will follow. Click it again to change the color. Make sure it's on the right wall!

When the room is solved, exit and go through the door.Posted by:Tim May 21, 2007 8:13 PM. I did it without any hints.

=)While I agree that sometimes it was hard to control, I believe the control added to the challenge of the tasks—especially for purple. It is true that it was a bit disorienting at times, yet I believe the game would have been too easy if the cube and puzzles were stationary.And while the game might have worked from the perspective of being outside the cube, I felt the experience of being inside the cube to be quite immersive. In fact, once I discovered the game and started playing, I could not put it down until I solved it.It's not very often that a game sucks me in and doesn't let go until I've finished it, like this one did. I find the game addictive too, but its very strange game since your main challenge is 'what am I suppose to do?' And once you figure out what to do then the actual 'making it happen' is quite easy. Because of that I dont think it has much replay value, unless you somehow manage to forget the 'what am I suppose to do' part:)I like very much the visuals and the overall look and how some puzzles use the 3D cube. Also its one of very few Flash games, that have working 3D environment which itself is quite impressive.

Once I turned the quality to low, it worked very fast. Andy - Green presented a bit of a challenge for me as well. Although I am still not quite sure what the pattern was that eventually solved it for me, what I did do was look for places that were not green in the same shape as the illuminated symbol over them. Also, there might be some correlation between opposite sides of the room, but I can offer no proof. Sorry, but that's the best I can offer.

Keep trying, eventually you will get it. =)Bob - I find it quite interesting that you were able to solve purple and orange without solving red. Red is very simple. It is based on a very well known and familiar object, frequently found in games.

White is based on clues given within each of the puzzles that came before it. Here's how I did the green room.Two rules:- each side has to have ONE bright green shape- the green shapes cannot overlap eachother.first you click on the symbol that makes the green shapes. A bright green shape appears. Then you look at the other sides. Find a symbol that wil fit with the fist green shape. So that your green shape will not overlap the other green shape. All the symbols for the shapes are placed differently on each seperate wall.

So search the walls for the symbol that will not overlap. Continue this until all the walls are green.Hope this helps.

Hey peter!in the red room, you should see that theres only 2 walls that lets you push buttons right? Well thats the challenge.but you have to look around the other 4 walls and hover your cursor over them.the 'invisible' circles that appear after you hover them start to give this 'pattern'.

The pattern in this room is like a roll of dice. So that means you have to find out what are the dice patterns on each of the 4 empty walls. Once you found them, you have to COMPLETE the dice by adding in the dots on the 2 walls that have buttons on them. I hope this helps peter!

Okay, I need huge help w/ the freaking red room. The green room I don't have yet but I think it's just that I need more patients. I know what to do there.

I'm going to give a big hint on the white room and I'm not even there yet. Sorry If this is too big of a hint Jay!! Look in each room of optical illusion for a dot that is roaming around. Hmmm, that sounds kind of misleading, but O WELL. Anyway, anyone who wants to offer another hint on the red room, PLEASE DO.Thank you much. You have to illuminate all the lights/designs-They come in pairs-You have to illuminate the pairs.

Once you light one design, you have to illuminate its matching partner before you can illuminate another pattern.-Is there a specific order to the pairs (ie: You have to light pair B after pair A and before pair C)?-Is there a good method to solve this? What I'm doing now is sketching designs on a large cube I have covered with paper, and matching them up. It's taking forever.

Is there a better way to do it?Thanks for the help! It's a matching game. You'll need to match all 6 pairs without messing up to pass.

Make a drawing. You need to move your mouse over all of the satellites without moving it over any of the spiders. Again, a drawing really helps. There are 12 satellites (and 12 spiders).THE SPIDER LOCATIONS:.the bullseye is on top right - 2 Spiders on bottom.on the floor - 2 spiders are diagonal from each other but they are not lined up to the bullseye.the bullseye is on top left - 3 spiders, the only sattelite is on the bottom left.celing - 2 spiders diagonal from each other, there the ones not lined up with the bulls eye.90 degrees left from when bullseye on top right - 2 spiders both of them on the right side (top and bottom).90 degrees right when bullseye on top left - 1 spider its on the top right cornerGREEN. You need to light up the entire cube by clicking on the trapezoids.

First, orient your view such that you're looking at the side wall where the bulls-eye is in the top right corner. On that wall, click on the trapezoid in the center.

Rotate 90 degrees to the left. On this wall, click on the trapezoid in the bottom left corner.

Rotate 90 degrees to the left again. On this wall, click on the trapezoid in the top right corner. Rotate 90 degrees to the left again.

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On this wall, click on the trapezoid in the top left corner. From this point, go to the ceiling and click on the only trapezoid, after that go to the floor and click the last remaining trapezoid.

There you go.WHITE. You may need some paper for this - Go to all the rooms that should be, by now, solved. On one of the walls there is a dot following a line.

The size of the dot will be either Small, Medium, or Big. Write that down. Come up with a system that will help you remember which wall it was on.

Also, remember the color of the room. Do this for every room. Go to the white room and click on the size of the line the dot was following and a dot will follow.

Click it again to change the color. Make sure it's on the right wall! When the room is solved, exit and go through the door.

RED - It's a big die (singular of dice). If you run your mouse over the blank walls, the dots will light up. The number of dots on opposite walls adds up to 7. Of the two walls that you need to click on, the left one needs 4 dots (the four corners), and the right one needs 5 dots (the four corners plus the center).YELLOW - You need to light up every square. An easy way to do this is to first click on each circle on the ceiling once, then click on each circle on the floor once. At this point, all of the squares on the side walls will be lit up.

For each remaining square that is not lit up yet, click on it twice (not a double-click, that's too fast).BLUE - It's a maze, starting from the center tile on the floor, and ending at the center tile on the ceiling. Draw it on a piece of paper. You'll need to pass over each wall on your way to the end.

Pretty simple. DON't hit the walls, only go through the tiles that have OPENINGS in them. OPENINGS ONLY where there is a path LIKE A REAL MAZE. Took me 3 minutes. Realsimple.ORANGE - It's a matching game. You'll need to match all 6 pairs without messing up.

Make a drawing. Anyone have any idea what happened to the author? The website has long since disappeared; it would be nice to see this game back up on the Web (although I have a copy of the.swf file tucked safely away)Edit: Unfortunately, it seems Jonathan May fell off the face of the Earth without a trace a few years ago. I used to communicate with him frequently, but then my emails went unreturned, and then his domains all expired. I fear the worst has happened. He was a brilliant guy, very nice, too.

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