Fantasy General Walkthrough

About Genre Strategy Summary Fantasy General is the true heir to Panzer General. What makes this game so great is the pacing. Each campaign starts out easy and as you progress and conquer more land the game becomes more difficult, which is a great thing and makes learning the game a snap.

Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back! Fantasy General is a hex based strategy game reminiscent of Panzer General and Allied General.

There's also a turn limit imposed in each battle which makes the player try to achieve the victory objectives quickly, and makes for more exciting battle. This makes the player think and plan their moves carefully, in a true spirit of strategy gaming. Another great thing about this game is the enormous amount of units: there's close to 200 different units to play with. The game also features army management. Without careful management of your troops - such as researching new unit types, upgrading obsolete unites, etc.- it'll become impossible to win the game. The game also includes magic, a must in a fantasy strategy game.

And although the magic system is not as good as in Heroes of Might & Magic or Master of Magic, it is still a good addition.

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Fantasy General Walkthrough

Basic mechanisms and useful stuff On the main menu in the game, and you can start your first Online Kingdom by clicking a suitable button. You will arrive on a weird screen asking you some questions such as race, starting location, and traits.Choosing a race won't be an issue, but for the sake of comparison, the three races roughly follow the same distribution as StarCraft II. You have:The Orcs An offensive race with great production (some of their units are free), flexibility, large number of weak troops (most of them, at least, but people will tell you ogres aren't that weak). Orcs are really good at looting and pillaging poor lands and can use it to compensate their relative - very relative - lack of steady resources income.

They're the zergs of Mythador. The Elves They are protosses set in a fantasy world, ie their troops are strong, reliable, quite specialized and efficient in their specific domain, but of course fewer than orc and human (basic squad has 16 soldiers in it, against 20 for humans, and 24 for orcs). Plus, their economy is really based on trickles, they may be the best race to stay in your keep waiting for resources to grow and then go out with a fearsome army (protosses, as I said, that is not the only way to play them, but they're the better at it). The Humans A middle-of-the-road race with tough, decently strong units, larger and best defensive options (who said Terran?), amazing cavalry and an economy mostly based on trickles (sheep are the way) but which can be helped by some looting from time to time. As you can imagine, this is the race most new players choose to begin with.For each race, you will have to choose between 3 regions, each one having its pros and its cons. You can find a list of those on the page.The economic advantages/disadvantages are not that big of a deal and your choice won't matter that much when your economy will be built. Focus more on the unit types pros/cons in order to have an army as much close to your 'style' as you wish.

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For instance, if you want to have a goblin heavy army, you'd rather choose the Orc Swamps to get the bonus on the goblin units.