Castlevania Judgment Sypha

Sypha Belnades (サイファ・ヴェルナンデス Saifa Verunandesu) (aka Sypha Fernandez according to Harmony of Dissonance) appears in Castlevania III and Castlevania: Judgment. A priestess (although she introduces herself as a vampire hunter to Trevor in the Castlevania III Japanese version) and witch of the church who uses elemental magic in battle, Sypha hid her gender to become a.

Beat Story Mode with Dracula to unlock a different background, two Aeon fights, and an extra final boss, the Time Reaper (who has three life bars, so good luck!).

A fight in Castlevania Judgment.The game features 3D environments, and uses the motion-sensing controls of the and Nunchuk. The Wii Remote is used for attacks, including basic attacks, 'sub-weapons' and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves. Players can move freely around a stage, similar to the game.Each character utilizes different weapons and different types of weapons that are available depending on the stage and interactive environment of the stage; also, they can set traps or use monsters in the stage to attack one another. Summons are available in combat, some of which can be caused by items. Players are able to make use of the connection to play against each other, and can connect with the game to unlock bonus content in both games.

Examples of stages include the Throne Room, Torture Chamber and the Ghost Ship. Players can choose to pick a different palette color for their chosen character, referred to in the game as 'alignment color', two of which apply accessories chosen by the player. Plot plots to send his servant, the, from ten millennia in the future into the past to destroy his rival and change history. A man named discovers this and pulls together champions from different eras of history into a time rift, in order to find a chosen one capable of destroying the Time Reaper. Each character has their own unique storyline, cutscenes and ending sequence when playing through the game's story mode. Characters There are 14 playable characters, made up of heroes and bosses from throughout the Castlevania franchise's history, as well as a new exclusive character named Aeon, the warrior of time.Other non-playable characters roam the game's stages, serving as obstacles that can be eliminated to replenish energy.

These characters include common Castlevania enemies such as, mermen. ( Castlevania Judgment, 2008). (, 1989). (, 1987).

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( Castlevania III: Dracula's Curse, 1989). (, 1993).

( Castlevania III: Dracula's Curse, 1989). (, 2008). ( Castlevania, 1986). ( Castlevania III: Dracula's Curse, 1989)Development Konami registered a game called Castlevania Judgment with the on April 11, 2008. The game's lead designer, Koji Igarashi, began planning to bring a Castlevania game to the, and wanted to utilize the motion sensing controllers. To do so in a prolonged adventure story, however, would have been very tiring, since much of the franchise's gameplay involves whipping and swinging. But in an action setting, the swinging motion would be broken up with resting intervals and be more enjoyable.

The game is focused on recreating the feel of the franchise. Igarashi described the process of developing multiplayer combat as a somewhat challenging task. The design team worked on the game's graphics, especially in-game textures, with some of the designers of and who joined Igarashi's development team.

Reception ReceptionAggregate scoreAggregatorScore49/100Review scoresPublicationScoreD-3/105/10D3/106.5/107.5/107/10Nintendo World Report7/1068%Initial reaction to the announcement that the game would be a fighting game was received by some with shock and skepticism. 's initial viewing of the pre- build of the game made their reviewers conclude the game had promise. However, 's character design was harshly criticised by David Oxford, an editor of gaming website Kombo.com. The editor thought the design was not in the style of Castlevania and too similar to Obata's work on.After being shown at the 2008 edition of the, the game received generally harsh criticism.

Editor Luke Plunkett wrote a long hands-on article about the game. He reported 'I walked away from the show feeling bad. Bad for Castlevania fans, at least' and 'There is just nothing right about this game. Game designer had complaints about the control scheme, reporting that 'There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around.'

He otherwise objected that the initial reaction to Judgment was 'unfair.' The reception of Judgment was negative, holding a total rating of 49% on. Gaming website rated the game a D. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions.

This included complaints about the 'disorientating' camera control. According to the review Konami had described the game as 'Versus Action' which is said by the reviewer to be 'an amalgamation that fuses action-game mechanics with a fighter' and then goes on to call the term 'the bastard son of '. IGN called Judgment a 'deep, fun fighter', praising the variety of characters, style and design, while criticizing the camera and lack of control customization possibilities. IGN also nominated it for Best Fighting Game of 2008 for the Wii, but it lost the award to. Rated the game a 7.0/10, stating that 'In spite of being radically different from its action-adventure predecessors, however, Castlevania Judgement is actually pretty fun', praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them 'questionable'. In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as 'bastardizing established Castlevania designs'.

Gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticizing the game for unbalanced characters and irritating camera. Gave the game a 3/10 score stating 'The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in.' Following its later release in Japan, the game was a financial bomb, having only sold 3,700 units. Retrieved 2008-07-31. Archived from on 2013-12-31. Retrieved 2008-07-17.

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(2010-08-04). Castlevania: Harmony of Despair. Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula. ^.

Archived from on 2008-07-11. Retrieved 2008-07-11. ^ Bozon (2008-07-11).

Archived from on 2008-07-15. Retrieved 2008-07-11. ^ Bozon (2008-07-11). Archived from on 2008-07-15. Retrieved 2008-07-13. Konami's E3 press conference. Castlevania Judgment manual, pg 1.

Bryn Williams (2008-07-15). Retrieved 2008-07-20. Retrieved 2008-07-11. ^. Retrieved 2008-12-11. ^. Sempere, Josep Maria (11 April 2009).

Archived from on 2008-12-17. Retrieved 2009-01-02. CS1 maint: archived copy as title.

Sypha

Archived from on 7 June 2011. GameRevolution. Dyer, Mitch (9 December 2008). ^.

Www.youtube.com. ^. Archived from on 2008-12-04. Retrieved 2008-11-19. ^ Nintendo Power, Holiday 2008, p.77. Nintendo World Report.

Retrieved March 9, 2009. David Oxford (2008-06-27). Archived from on 2008-07-16. Retrieved 2008-07-17.com. Retrieved 2008-12-19. Dyer, Mitch (9 December 2008).

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